Tuesday, December 6, 2016

AnimAtion Technicall turtorial

Using Textures to Make a Realistic Background

In the maya software, the initial background is blank and oblivious. and even if you create a geometric master piece, there's still something missing behind it. In this tutorial you will learn a few tips and tricks to make your maya background more interesting and realistic.


         Start off by creating a simple set on your plane, ideally, a floor and one or more walls. this is the background that will support the object you make.in your search margin, look up the texture you wish to decorate you scene with. once the image file has down loaded, assign new material to each object intended to be textured.
when choosing the color, click on the "file" icon. it will give the option to apply your own materials.
once your texture is applied, feel free to adjust it in scale, opacity, and diffusion.

After getting comfortable with applying materials and textures, you can find new ways to incorporate textures . 

Mimicking a Window Effect

For this portion, I will demonstrate creating a visible background, as if there was window to see through the set. it will give the scene a since of reality and setting. to create the window, place a cube through the plane. select both objects , got "mesh" and then "boolean" next, "union". create a new wall and place it behind the window.

start off by finding an image of a landscape of your choice. follow the same steps to assigns a new material and chose the file. adjust the repeat UV to fit it in on the wall.
play around with distance between the wall and landscape, make it bigger and smaller to find the best balance to seem believable. when rotating the view point, the background should move, similar to real life.

Once it is satisfactory, as you move around your plane, there is an outside world around you!









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