Friday, December 16, 2016

Portfolio Relection

Story Animation

     My proudest moment as an animator was finishing something that i'd first seen in my head, now created before my eyes. With this story animation, the obstacles seemed endless and the end, to me, was never in sight. what drove was my determination to see if before me. what I did not expect was that the process of hard work and stress was almost as satisfying as the ending product. tying between technical skills i'd learned and my own artistic instinct, despite the frustration and fast approaching deadline, I was able to finish. i guess the biggest thing i learned from this project was that passion is the strongest drive, and because i wanted to finish so badly, i did. a strong vision definitely helped with drawing and creating all parts of the animation, learning mostly came from past errors.  what i would've changed of this process was its urgency. some shots and layers, to me, appear messy and rushed. this project overall has gotten rid of some self doubt and given me a sense of ability, like saying, if you to do it, do it. Concluding, this is probably my best project. No, it is. no topping this. 

Multi- plane

    For my multi-plane project, the whole concept seemed smart. ahhh. they figured this out. an overall clever trick that made me somewhat sinister while creating it. The way we learned to make layers different lengths and set as different speeds to appear realistically moving, it was just super cool. i think the is a great thing to know as an animator. to the audiences' eyes, it seems effortless, and progressive, to an animator, time consuming but necessary. assembly in AFTER EFFECTS was simple, the creation in photoshop was scenic and meticulous. I wasn't challenging, but it conveys a certain complexity that makes me very proud. what i struggled with was the scenery and having it look the way i want, but also have it work with the scenery around it. those trees were exhausting. if i could change anything, I would try and incorporate a character with in the plane, like an animal or something, just to make moe interesting.  In the end, my favorite project regarding concept and overall look. 

Worm


    As the first animation i did in after effects i was    slightly disappointed for not including the photoshop animation style i was used to. expecting hundreds of layers, we used key frames. a new and frustrating skill. the software was new and almost nothing made sense. looking back at the file now, all the key frames are probably in a jumble. Even if it wasn't the correct way, i found some way to keep my worm in place and have it inch across the screen. what i would change is the absolute cluelessness of my entire process. this project was important, our first intro to aftereffects, and was much needed for the success of my future animations.

Walk Cycle Animation

    The first character we ever created. we scanned in a physical sketch into photoshop and tweaked the image there. it's a cool way to make each individual layer. i personally like creating them in photoshop without any complications from the real world.  as for animating, this is really darn important. almost everything walks. i struggle with cycles, i did then, still do now. i get how to do it. the keyframes, the circular motion. but the timing is very precise, having to move at the right speed and realistically, they're just hard. i would change my character, yeah seemed cute at the time, but i gave it too many layers that served zero purpose, and i should've kept t simple the first time. 
a cool and important project, most things walk. 

Pen Final

      Maya has not been my favorite. yes, it is animating, just not the type i'm drawn to. the reason i liked this one is that we had to create something that already existed. meaning we couldn't connect the dot to make it our own this time. Accuracy mattered. We had made plenty of things in maya by that time, but at that point it was our decision how we got from A to B. to me it was fun to capture the pen's characteristics in what before was just a dumb cylinder. I don't want to make weird boxes and stuff in maya, but if i wanted to make something cool that i had an idea of, it's good to know i could. It was cool to be like, "wow this pen is here in real life... and it's animated, whoa!" . Maya is complicated, but that means it has the power to do a lot.




No comments:

Post a Comment